| The monsters from the video game series Silent | | | | characters suppressed memories as well as fears |
| Hill have always been terrifying and disturbing | | | | and desires associated with women. As a result, |
| images of the macabre and surreal variety, but in | | | | many of the monsters take on forms resembling |
| truth there is much more to them than first | | | | adult females as well as being involved in |
| meets the eye. The monsters of Silent Hill have a | | | | suggestive scenes. |
| far more profound and psychological significance | | | | The monsters of Silent Hill 3 are from the same |
| than would first be suggested in this series of | | | | mind as those of the first but from an older age, |
| survival horror games. | | | | thus they represent ideas associated with |
| In essence, each of the monsters in the Silent Hill | | | | pregnancy. The Silent Hill 3 story is really a coming |
| series is manifested directly from the mind of one | | | | of age story for a woman, with the monsters |
| of the characters. As a result, they take on | | | | challenges she must face in order to grow up. |
| properties associated with that mind. This includes | | | | The monsters of Silent Hill 4 are from the mind |
| the person's subconscious fears as well as their | | | | of a murderer, thus showing the manner in which |
| desires. Overall, this makes the game even scarier | | | | he views the world. Most interestingly, many of |
| once an understanding is reached as to the origins | | | | the monsters are people who he has killed. It thus |
| of the monsters. It also results in different games | | | | shows that to him the people he killed appeared |
| in the series having different levels of affect | | | | to be monsters, as he views all humanity. |
| depending on the psychology of the person | | | | The monsters of Silent Hill: Shattered Memories |
| playing. Subsequently, an adult male player might | | | | are actually formed from the players mind using |
| be more affected by the monsters of Silent Hill 2 | | | | psychoanalytical techniques. Depending on how the |
| than of Silent Hill 3 because those from the | | | | player plays and what the player is attracted to, |
| second one speak more to his experience. | | | | the game changes. For instance, if the player |
| The monsters of the original Silent Hill game spring | | | | walks into a convenience store and instantly looks |
| from the mind of a younger girl and as a result | | | | at a poster of a woman, the monsters may be |
| take on properties relevant to her. A lot of | | | | more feminine to represent his nightmare world. |
| insects exist, representing her fear of creepy | | | | As is clearly evident, the monsters in the Silent Hill |
| crawlies. Others include monsters clearly designed | | | | series are truly different from any series of video |
| to represent bullies at school, as well as monsters | | | | games before them. They represent a new type |
| designed to represent doctors and nurses. | | | | of video game; the game that tells a story from |
| The monsters of Silent Hill 2 represent the main | | | | within a character's mind or event he players. |